Résumé :
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In the first edition of Thinking in C++, Bruce Eckel synthesized years of C++ teaching and programming experience into a beautifully structured course in making the most of the language. It became an instant classic, winning the 1995 Software Development Jolt Cola Award for best book of the year. Now, Eckel has thoroughly rewritten Thinking in C++ to reflect the final ANSI/ISO C++ standard. Every page has been revisited and rethought, with many new examples and exercises - all designed to help you understand C++ down to the bare metal, so you can solve virtually any problem. Eckel starts with a detailed look at objects, showing how C++ programs can be constructed from off-the-shelf object libraries. This edition includes a new, chapter-length overview of the C features that are used in C++ - plus a new CD-ROM containing an outstanding C seminar that covers all the foundations developers need before they can truly take advantage of C++. Eckel then walks through initialization and cleanup, function overloading and default arguments, constants, inline functions, name control, references and the copy constructor, operator overloading, and more. There are chapters on dynamic object creation, inheritance and composition, polymorphism and virtual functions, and templates. (Bonus coverage of string, templates, and the Standard Template Library, can be found at Eckels web site.) Every chapter contains many modular, to-the-point examples, plus exercises based on Eckels extensive experience teaching C++ seminars. Put simply, Eckel has made an outstanding book on C++ even better. Sommaire 1. Introduction to Objects 2. Making &, Using Objects 3. The C in C++ 4. Data Abstraction 5. Hiding the Implementation 6. Initialization &, Cleanup 7. Function Overloading &, Default Arguments 8. Constants 9. Inline Functions 10. Name Control 11. References &, the Copy-Constructor 12. Operator Overloading 13. Dynamic Object Creation 14. Inheritance &, Composition 15. Polymorphism &, Virtual Functions 16. Introduction to Templates 17. Library Overview 18. Strings 19. I/O Streams 20. STL Containers &, Iterators 21. STL Algorithms 22. Multiple Inheritance 23. Exception Handling 24. Run-Time Type Identification 25. Design Patterns 26. Tools &, Topics
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